

The Key Items button can have four items registered - you press the button, and then press the relevant direction on the D-pad to choose from the menu that pops up. These include the Dowsing Machine, for finding invisible items, your bicycle and fishing rods. If you don't mind, carry on.įor Key Items that you use regularly, you can register them to the Key Items button - your 3DS' Y button. You can choose to switch the XP share on and off if you find the combat boring and easy. Well, one, really: none of the gyms so far have been a challenge. This is great for levelling useless Pokémon, such as Magikarp, but it does have its drawbacks.
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All XP is then shared between all six Pokémon in your party, with the Pokémon that participate in battles receiving full XP (that is, if an opponent gives 1000 XP, all battling Pokémon will get 1000 XP - the number of points isn't split), and the rest of the passive Pokémon will receive 500 XP each.

Secondly, the XP Share has had a small but significant change: rather than equipping it to a single Pokémon, you activate it from the Key Items pocket, allowing your Pokémon to hold other items, such as special boosts or berries. (Incidentally, this encouragement seems to be reinforced by the new fainting animations and the new positive adjectives describing Pokéballs as "comfortable".) Firstly, when encountering random Pokémon in the wild, you get more XP points if you catch the Pokémon than if you knock it out, encouraging you to catch rather than beat completely. This is available in battle and cut scenes, not the open world, and it's very basic the elements on the screen look like paper dolls at varying depths rather than a full 3D environment, so we mostly left it off.Įxperience points work a little differently in Pokémon X and Y, meaning you need to think a little harder about how you play. We did, however, like that environment changes - such as rain, snow or sandstorms - induce a subtle animation on the lower screen: as you battle, snowflakes or raindrops fall across your UI.īecause X and Y are the first Pokémon games to be made specifically for the 3DS, as well, there is a 3D element. Switching them off keeps random encounters from getting too cumbersome. Not because they were boring to watch, but they just take up a lot of time and drag out the battles. However, after looking at them for an hour, we did what we always do in Pokémon games: we turned them off. You can also visit in-game clothing stores and salons to change the appearance of your character.īattle animations are likewise impressive. It still looks kind of the same - an isometric-ish view (with a slightly lower camera angle) for the most part, switching occasionally to third person in the giant capital, Lumiose - but everything's been given a bit of a polish, with tighter shading and colouring and some subtle animations that really make the world pop: wind blows over grass, waves on water and character animations, such as idle stretches, the way your avatar crouches to talk to small children and Pokémon or tilts their head up to talk to taller characters. The first big change you'll notice when you load the game is that it's had rather a significant graphics overhaul. Future iterations of the game will be hard pressed to top it. It's certainly a curious goal and, without spoilers, their plot is a lot more ambitious than any Pokémon villains to date. Of course, no Pokémon game would be complete without a nefarious team of ne'er-do-wells with a secret plot to ruin Pokémon for everyone so, while you're out and about collecting badges, you'll also run into members of Team Flare and their leader, Lysandre, who all claim to just want to make the world beautiful.

The aim is to travel around to all the Pokémon gyms in the Kalos region to receive the eight gym badges and become a Pokémon master - something that seems to be a bit of a rite of passage in the Pokémon universe (and which leaves the small children standing by the roadside waiting to battle passers-by something of a mystery). You play a young man or lady embarking on your Pokémon quest after receiving your first Pokémon. The Pokémon stock-in-trade storyline remains in place. I've invested over 72 hours in Pokémon X, and, while I'm reaching the end of the main storyline, I feel I've only scratched the surface of what the game has to offer. That core gameplay, so engrossing in and of itself, has expanded to include a game that has something for pretty much everyone.
